


In traditional BattleMechs, weapons and equipment are bolted and hard-wired into the 'mech's chassis, meaning that you can't remove or change equipment easily from the 'mech without the requisite opening up the 'mech, removing, re-inserting re-wiring, re-welding, re-system update, etc. Battletech also has an In-Universe example of this, known as the OmniMech.For example in Car Wars, you could mount an Anti-Tank Gun on a compact car, or anything larger, but not on a subcompact. In both, you picked a basic chassis/frame and then added whatever you wanted, up to weight and money limits. BattleTech and Car Wars both used this.Or a Scrappy Mechanic, if the usefulness of the custom equipment falls too far on the other end of the spectrum. Done poorly, and it may result in an utter Game-Breaker. Used frequently in serious racing Sims, Real Time Strategy, First Person Shooters, and many other genres, and ranges from purely cosmetic design choices (such as different custom paint-jobs on a vehicle) to customization of existing items, to being a critical and integral part of gameplay with designing equipment from scratch.ĭepending on how well it is implemented into the game, It can be a unique and refreshing way of playing the game. Generally, any game that allows (or in some cases, requires) you to create your own tools for your use in the game environment falls under this trope. Not so much with DIY, or Design-It-Yourself Equipment, as the game designers give you, the player, the power and ability to craft your own instruments of destruction, typically with some form of in-game editor. Often this can be an inflexible situation.

In many video games, you often are tasked with completing given objectives with the tools, equipment, units, or vehicles that are given to you by the game's designers.
